Innovative Practices

Innovative Methods used in Teaching Learning Process

The following innovative methods are followed and implemented to give the students a more accurate and practical knowledge of the subject. The faculty member decides upon an innovative method that they want to implement for their subject and then conduct them in the lab/theory session. These innovative methods are designed such that they encourage the students to think out of the box and look at the same problem with a different view and then propose a solution to it. These innovative methods are either implemented in a group set-up or a pair set-up or at an individual level. The main motive of these innovative methods is to ensure that the basic concept of the subject is very clearly understood by the student so that they can handle any kind of complex, real world problem.

S. No

Innovation Method

Description

Impact

PO Mapping

1

Project Based Learning

In this method various projects are given to students and they work together to solve problems

Students will be able to bridge the gap between theoretical concepts and practical requirements.

PO1, PO2, PO3, PO4, PO5, PO8, PO9, PO12

2

Game Based Learning

Educators incorporate game elements, such as points, levels, and rewards, into the learning process to engage and motivate students.

Enhances motivation, engagement, knowledge retention, and the development of various cognitive and social skills.

PO1, PO2, PO4, PO8, PO9, PO10, PO12

3

Think, Pair and Share

In this method, a problem is posed, students have time to think about it individually, and then they work in pairs to solve the problem and share their ideas with the class.

This method improves students’ problem solving and communication skills

PO1, PO2, PO3, PO8, PO9, PO10, PO12

4

Quiz

A quiz refers to a fast and information evaluation of the knowledge of students. Quiz within a learning environment to assess how the learners understand a concept. Therefore, it serves as a process to understand students’ insight into the subject matter.

Improves concentration, identifies knowledge gaps, boosts confidence, and helps children retain information.

PO1, PO2, PO3, PO8, PO9, PO10, PO12

5

Group Project

The project will be divided into distinct subprojects, each of which will be assigned to different groups, contributing to the completion of the overarching project as a whole.

This method will improve effective communication, collaboration, and a willingness to work together.

PO1, PO2, PO3, PO4, PO5, PO8, PO9, PO10, PO11, PO12

6

Brainstorming

Tasks will be given to students in groups and they have to perform it on staruml and then have to present it

This method will encourage teamwork in students and can be used to improve communication skills.

PO1, PO2, PO3, PO8, PO9, PO10, PO12

7

Flash Cards

Flashcards are cards with a limited amount of information on them, such as words, phrases, questions, photos, numbers, or even a little sketch. All these are usually related to a subject and/or a study topic.

They are useful for learning and studying tasks that involve memorizing.

PO2, PO8, PO9, PO10, PO12

8

Reflexive learning (Experience based Learning)

Students are presented with real-world problems that require critical thinking, research, and collaboration to solve. It promotes inquiry-based learning and encourages students to apply their knowledge to practical situations.

Develop communication skills and self-confidence and gain and strengthen decision-making skills by responding to and solving real world problems and processes.

PO1, PO2, PO3, PO4, PO8, PO9, PO10, PO11, PO12

9

Group Discussion

Educators incorporate game elements, such as points, levels, and rewards, into the learning process to engage and motivate students.

Promote a deeper understanding of a topic and increase long-term retention.

Â

10

Critical Thinking and problem solving

Students are encouraged to spend as much time as possible on each problem to find the solution. The questions are designed such that the answers can only be gotten from considering multiple possibilities of the solution

To improving analytical thinking and building problem solving skills

PO1, PO2, PO3, PO4, PO5, PO8, PO9, PO10, PO11, PO12

11

Flipped Classroom

In this approach, students watch pre-recorded videos at home to learn new concepts, and class time is used for discussions, problem-solving, and hands-on activities.

Students develop independent learning skills

PO1, PO2, PO3, PO8, PO9, PO10, PO12

12

ICT tools

Incorporating technology tools such as power point presentations, virtual reality, augmented reality, interactive whiteboards, and educational apps can make learning more interactive, immersive, and engaging for students.

ICT tools has transformed the teaching-learning process, making it more dynamic, engaging, and effective.

PO1, PO5, PO9, PO12

13

Peer to peer learning

students solidify their knowledge by teaching each other. One student tutoring another in a supervised environment can result in better learning and retention.

Fosters teamwork, cooperation, patience, and better social skills.

PO1, PO2, PO3, PO4, PO5, PO8, PO9, PO10, PO11, PO12

14

Personalized learning

Students pose questions, investigate, and seek answers or solutions through research and exploration, fostering curiosity and independent thinking.

Each and every student can be able to learn on their own pace

PO1, PO2, PO3, PO4, PO5, PO9, PO9, PO11, PO12

15

Concept map/Mind map

Students create visual diagrams or mind maps to organize and connect concepts, facilitating understanding and promoting creative thinking.

Students to actively engage in their learning, often by connecting their prior knowledge to new information.

PO1, PO2, PO3, PO4, PO8, PO9, PO10, PO12

16

Synchronous and Asynchronous learning

Utilizing both synchronous (real-time) and asynchronous (self-paced) learning approaches allows students to learn at their own pace and participate in live interactions and discussions. Like Nptel, Spoken tutorial

Synchronous learning offers the advantage of real-time conversations with trainers or peers, the flexibility of asynchronous learning benefits the students who were absent and were busy with some other responsibilities.

PO1, PO2, PO3, PO4, PO8, PO9, PO10, PO12

17

Virtual labs

Allow the instructors to capture learners’ attention by allowing them to test all those procedures in an online setup easily.

Students can conduct the same experiment multiple times to ensure they completely understand the concept.

PO1, PO2, PO3, PO4, PO8, PO9, PO10, PO12

The faculty members apply any of these methods in their respective subjects to make their teaching more interactive and increases the students’ interest in the class. Other faculty members can review these activities from the following link: https://drive.google.com/drive/folders/1-57o0BK-lw-q7gmsFoJr0Q-wCM-3et__

Innovative Practices